The junction effects have undergone a huge overhaul to accommodate other mod changes such as altered spell availability, increased gains from weapons or natural stat growth (see further below). Also don't be shy to share any impressions about the mod, such as the balancing changes being on point or not, or any suggestions for improvement. If you give this mod a try and discover something off, please report it here. Note that some of the mod's features are currently absent from the 2019 version (check out this post for more information), including the latest patch to base game ATB filling speed (highest setting in 2019 should therefore be avoided, as it gives enemies an unfair speed advantage over the player team, increasing the intended difficulty tenfold). It has been playtested from start to finish and should be largely bug-free. The mod is currently available for both English Steam versions only. Of course, new players are welcome as well, but should get accustomed to how the general gameplay mechanics work first. Overall, the mod is for those who look for a new challenge and maybe those who would like to relive Final Fantasy VIII the way they did during their very first playthrough, when they didn't know the game inside out yet. Not only does this mod limit the gains from playing Triple Triad or makes enemies more challenging, it also adds various convenience functions not present in the original game, such as lifting the Draw cap in battles, providing additional save possibilities or giving the characters basic spells right off the bat. This mod was created with the aim of rebalancing several gameplay aspects of Final Fantasy VIII, such as usefulness of all characters in battle, the power level of Limit Breaks, or the ways of obtaining powerful tools to become stronger. Hello everyone, and welcome to the Ragnarok Mod.
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